With a few exceptions, the voice acting is terrible. Bison doing a Psycho Crusher in Street Fighter-not helped by the fact that he sounds like Mr. I laugh every time the Emperor spins through the air like M. But in Heroes vs Villains mode, where all six characters engage in battle at once, it just looks daft. In Supremacy and Walker Assault, seeing Vader or Luke charging across the battlefield with their lightsabers glowing, or Boba Fett floating overhead launching rockets, is genuinely exciting, because it happens relatively rarely. I love watching players flee in terror as I approach them as Vader, but the heroes are far from invincible: it only takes the simplest of coordinated attacks by the opposing team to reduce their health to zero. They have increased health, more powerful attacks, and unique powers including flying (Fett), force-choking (Vader), and dropping power-ups (Leia). The Empire gets Darth Vader, the Emperor, and Boba Fett, while Leia, Luke, and Han represent the Rebels. Outside of the big 40-player modes, Battlefront is disappointingly generic, and no amount of beautifully crafted, authentically recreated nostalgia can mask that.īut it does have some ideas of its own, including the ability to play as a selection of famous Star Wars characters. Earn XP, unlock a better gun, kill, die, kill, die. You’re on Tatooine, and there’s a sandcrawler over there, but you’re still just sprinting in circles, killing, dying, killing, dying. The Star Wars buzz wears off and you realise that you’re playing a completely rote, by-the-numbers multiplayer FPS. It’s in the smaller modes like Blast (team deathmatch, basically) and Cargo (capture the flag) that the cracks begin to show. The moment-to-moment FPS combat lacks punch, which is a problem in a game that’s largely about shooting people. Some have a faster rate of fire, some are more powerful, some take longer to overheat, but they all feel vaguely the same. And with such memorable names as the RT-97C, A280C, CA-87, T-21, and SE-14C, it’s difficult to tell them apart. The blasters look and sound amazing-exactly as they do in the films-but they feel lightweight and weedy. It’s when you’re in the boots of a Stormtrooper or Rebel soldier that the game is at its best, but the infantry combat has a few problems of its own. There’s a mode dedicated to ship combat, Fighter Squadron, but it’s a glorified shooting gallery. This, combined with the weightless, floaty controls, reduces Star Wars’ famous dogfights to a joyless chore, and I’ve now reached the point where I just ignore starship power-ups if I see them. There’s no weight or nuance to the flight model whatsoever, the differences between the ships are negligible, and the lock-on is so generous that it feels like it’s doing most of the work for you. This would be more exciting if the ship combat wasn’t basic to the point of feeling like a mini-game. I was impressed that there was no shift in frame rate from the relatively empty Hoth to the busy, foliage-dense Endor.Ĭheck out MaximumPC's optimization guide to run the game smoothly on your PC. On a GTX 970 with 16GB of RAM, Windows 10, and a relatively old i7, the game runs at a solid 60fps at 1080p with everything set to max. Graphics options Resolution scale, graphics quality, texture quality, texture filtering, lighting quality, shadow quality, effects quality, post-process quality, mesh quality, terrain quality, terrain groundcover, anti-aliasing, ambient occlusion, vertical sync, field of view, refresh rate, motion blur amountĪnti-aliasing Low, medium, high, or ultra Reviewed on GeForce GTX 970, Intel i7-950, 16GB RAM They’ve captured the lighting, atmosphere, colours, and general feel of the movie locations perfectly. Maps include the crash site of a Rebel transport ship on Endor, Echo Base from the The Empire Strikes Back’s Battle of Hoth, and Tatooine’s Jundland Wastes. Powered by DICE’s Frostbite engine, they all look fantastic-especially the dense foliage and towering trees of Endor. There’s the desert world of Tatooine, the forest moon of Endor, the snowy plains of Hoth, and a volcanic planet called Sullust. There are four planets to fight on, each of which contain several maps. You really do feel like you’re in the films. Its large-scale battles are chaotic, breathless explosions of iconic Star Wars imagery, and it’s hard not to get swept up in the spectacle. In the thick of a 40-player battle, with X-wings screaming overhead, John Williams’ score blaring, and laser fire criss-crossing the battlefield, Star Wars Battlefront can feel like the most exciting game ever made.
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